What began as a fictional storefront created for a branding
exercise eventually became an opportunity to ask a larger
question:
how would this world function beyond the screen?
Returning to The Junk Drawer through the lens of experiential
design meant moving beyond its original visual identity and
considering how people would actually navigate, interact with,
and contribute to the world. Spatial planning, environmental
graphics, character design, wayfinding, accessibility, and
real-world guest behaviors transformed the concept from a
playful premise into a complete physical experience.
In the process, the project itself began to reflect the
philosophy at its center:
Reuse. Recycle. Reimagine.
An existing idea was revisited, expanded, and given a new
purpose—becoming an exploration of how discarded materials,
unexpected possibilities, and playful design can turn almost
anything into something worth keeping.